Monday, 21 April 2014

Can you see the new "World After Midnight"?

 
Have you ever experienced that moment, when the drawing of the old witch transforms into a young lady? Or stared at a Magic Eye picture of coloured dots to suddenly see a butterfly emerge? Or that moment in the film The Matrix when Neo sees the data that makes the world in zeros and ones?


The next nine minutes will transform how you see the business and economic world around you. Things will never be quite the same again.

 
Welcome to the New World After Midnight ...


NOTE: You can download a version of this video from http://WorldAfterMidnight.com/

Tuesday, 15 April 2014

Time Travellers use Social Media to stay out of touch


In his latest blogpost, Professor Eddie Obeng issues a challenge to all social media sites: "Let's make Social Media really Social" Eddie seems to think that there is a big mistake with early 21st-century social media. 


He writes of his love for 'swooshing and swiping' his screens, hearing in his head the god-like voice of Patrick Stewart as Captain Picard, commanding the device to “Make it so”. And it happens!  Bigger, smaller, up, down.  But then he complains that all the swooshing and swiping isn't natural or human, but is fun and extremely rewarding.  

He describes how we love broadcasting to the world and updating our timelines, describing how "somewhere inside my head I feel like a celebrity, imagining all the adoring fans who are following my every word, every tweet.  (In reality it's just one or two friends who I bug until they respond.)  And it sort of happens!  Diagnostics tell us the hits, people tell us their likes (and dislikes).  It’s not interaction, it’s not banter, it’s not a real emotional and creative discourse, but it is fun and rewarding."

Eddie then gives us an insight into the strategy for the development of QUBE, the world's first collaborative-learning social medium for executives and managers.  He says: "When we began developing QUBE, I was adamant about many things.  Mostly that it replicated as much as possible the grown-up business environment with the Trojan horse of learning disguised at its core, so that we could achieve the vision of learning without boundaries.  I had in mind a Lloyds-style coffee house atmosphere (important to be able to breakout and have sub-conversations) mixed with a Leonardo da Vinci-style artist's studio, with younger artists learning and applying the skills they needed, showing their sketches to each other, sharing their experiments with each other and surpassing their teacher."  He claims that "This is human, this is interactive, it’s banter, emotional and creative, and it’s fun and rewarding."

Having begun to make his case against social media, Eddie invites us to watch his Google Zeitgeist talk, where he describes how 21st-century people have stuck to 19th-century habits of commuting, so that people leave a home well-equipped with the latest computer, super-fast broadband and 21st-century tech to travel to an office with a slow, locked-down 20th-century computer connected to the internet through a piece of wet string!  He calls commuters ‘Time Travellers’, as they travel back and forward covering a distance of 200 years in an hour!

Eddie then insists that by sticking to our old habits we have no chance of creating real demand for what he calls Social Media 2.0.  He states that "As long as we continue to pursue the 19th-century habit of moving atoms (our bodies) instead of electrons, we will have lots of boring, low-quality time on trains, in queues and in cars.  This boring time we will fill using our mobile devices to interact with data.  Why?  Because although it’s a lower grade experience than interacting with people, it’s better than getting bored.  And it avoids the potential awkwardness of social interaction or interrupting what a friend is doing (nothing, they are just composing a text to you!).  So we broadcast asynchronously.  And we read, and we watch cat videos selectively.  It’s not interactive, it’s not banter, it's not emotional and creative, but it is fun and rewarding."

Finally, he suggests that the real challenge for Facebook, Twitter and other social media is their business model.  By operating a business model where the asynchronous, non- verbal, typed-up data generated by users is the key source of revenue, they are trapped in the mode of intermediaries, keeping us apart and out of touch so that they can collect and track the data we provide.  

He ends by saying: "I hope that Facebook 2.0, Twitter 2.0 and other early 21st-century social media platforms will begin to go the same way as QUBE,  finding ways to allow people to interact over and above the data-driven activities. ... I do hope they will try to reinvent themselves. Because I for one don’t want to interact with data, I want to interact with people."

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Monday, 14 April 2014

Go slow to go much faster!

Professor Eddie Obeng had the pleasure to join Camila Batmanghelidjh, Founder of Kids Company and the opening speaker at the 2014 Association for Project Management (APM), at the annual conference.  Eddie, Winner of the 2011 Sir Monty Finniston Award for his contribution to project management, is the founder and learning director of Pentacle, the world's first Virtual Business School.  Eddie also created Pentacle QUBE, the first 3D, fully-immersive, educational-social media platform. 

The APM website describes his session: "The founder of the world’s first virtual business school, Pentacle, didn’t disappoint as he took the audience on a motivational, entertaining and interactive journey through the day’s experiences, recognising the importance of people in project management and the future roles they will play.

"Asking the audience to set the agenda for his speech with questions, he told delegates to look at the people aspect and ‘step into their shoes’. 'We need to engage our people and put fire in their bellies,' he said, 'it is then likely that they will go and do something amazing.'

"And he called on project managers to 'stop thinking about not changing' but to make some space for themselves too. 'Take the time to ground yourself. Find something that will help you refocus and then help you go forward.'

"Telling project managers they need to build trust, by slowing down and minimising surprises, he added: 'Going slower means engaging and involving people and building their trust before executing the project.'

"On closing he had these words for all involved in the profession and their future projects, echoing the APM vision of a world in which all projects succeed.
'There is no reason why projects can’t be perfect,' he added, 'It is possible and we are learning how to achieve this right now. We are the ones who change the world.'"

CALLS TO ACTION!
  •  Get ready to join Eddie for conversation ZERO on how we will together create a 'World Where Every Project Succeeds', or for one of his open enrolment Inspiration Monthly sessions.

It's time to evolve ...

In a recent blogpost, Professor Obeng explains how, flicking through a dead-tree newspaper, he came across a picture (see bottom of post) that reminded him of an exercise he used to use to explore how innovative participants' organisation were.

He describes the land of Caprona, inhabited by pterodactyls, dinosaurs and weird sea monsters.  A land where somehow, although the world had moved on and evolution had happened, Carpona had avoided real change altogether.

The quiz has been reproduced below; the question is
"How long ago was the most recent thing in this picture invented?"  

"... and what was it ?" 



A. The Clock on the Mantelpiece: 14th century
B. Paper: 105 CE
C. Glasses: 1890
D. Suits: 1811
E. Chairs: 10th century BCE
F. Graphite writing implements: 1565  
G. Pens: 4th century BCE
H. Chandeliers: 5th century
I. The dye/colouring used in the hair of one of the participants: 1960s?





So, "How long ago was the most recent thing in this recent picture invented?" 

It looks as if not much has changed in the 'corridors of power' over a couple of decades, not even a nod to the 21st century, and here's why.

Apparently, evolution happens because of the 
dynamic, continuous changes which influence the survival and co-dependence of different species.  Without external threats or with the ability to dominate the surrounding environment or ecosystem, there is no need to evolve.  As a result the more power you have, the less likely it is that you are transforming yourself or your organisation to meet the challenges of the new world.  This means that the better your market or leadership position, the more at risk you are of being left behind in our new world. 


For our world after midnight there are three choices: evolve, dominate or die.